GAME AI
MORE BELIEVABLE INTERACTIONS
Investigating the use of AI for contextual NPC dialogue, responsive behaviors and dynamic interactions — with clear guardrails and purposeful game design.
RESEARCH / EXPERIMENTS / PLAY
Not everything needs to become a product. Some experiments are valuable because of what they teach us.
EXPERIMENTAL / ONGOINGGAME AI
Investigating the use of AI for contextual NPC dialogue, responsive behaviors and dynamic interactions — with clear guardrails and purposeful game design.
TOOLS
Experimenting with coding assistance, documentation and prototyping workflows that let a small team spend more time on the experience itself.
SYSTEMS DESIGN
Prototyping encounters, inventory constraints, extraction stakes and systemic rules that encourage different strategies from run to run.
These are areas of exploration and proposed experiments, not claims that production-ready AI features have shipped.
Have research, tools or game-design work worth discussing?
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